SECTION 2.3: THE GTA 6 MAP: STATE OF LEONIDA, EXPLAINED


The GTA 6 Map: State of Leonida, Explained

Updated 5 min read

GTA 6 is set in Leonida, a fictional state based on Florida, with Vice City, Rockstar’s modern Miami, as its centerpiece. Rockstar has officially named six regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. The map’s size is not announced; community estimates put it at roughly 1.5 to 2 times GTA 5, which would make it Rockstar’s largest world ever.

Last updated: July 18, 2026. Based on official trailers and Rockstar-released screenshots. Updated the day Rockstar publishes the map.

Map Explorable land Status
GTA 5 (Los Santos + Blaine County) ≈75 km² Measured, released game
Red Dead Redemption 2 ≈75 km² Measured, released game
GTA 6 (State of Leonida) ≈125-160 km² expected Community estimate, not official

The State of Leonida

Leonida does for Florida what San Andreas did for California: one continuous state compressing an entire region’s identity. The real story isn’t just scale: it’s variety. Official footage moves from dense neon coastline to open swampland, island chains, working ports, rural industry, and forested highlands, all connected by what appears to be a far denser road network than GTA 5’s. A widely reported figure of 700+ enterable interiors circulates from leak analysis, unconfirmed, but consistent with the density Rockstar keeps emphasizing in official material. Jason and Lucia’s story runs across the whole state, and so does the vehicle roster: everything spotted so far, region by region, is logged in our GTA 6 car list.

Vice City

The heart of the map. Vice City returns as a modern Miami (Art Deco beachfront, high-rise skyline, neon nightlife) nearly a quarter-century after the 2002 classic, rebuilt from scratch rather than remastered. It’s the most detailed city Rockstar has shown to date, and it gets a dedicated breakdown in our Vice City guide: confirmed districts, landmarks, and how it compares to the original.

Every region named so far

These six come from Rockstar itself (trailers, screenshots, and the official site):

Vice City: the main city, a modern Miami and the map’s centerpiece. Leonida Keys: a tropical island chain trailing south, inspired by the Florida Keys; boats and underwater exploration look central here. Grassrivers: vast subtropical wetlands standing in for the Everglades: swamps, mangroves, airboats, wildlife. Port Gellhorn: a blue-collar coastal town with an industrial, Gulf-coast character; it reads as the map’s second real settlement. Ambrosia: rural industry country, built around what official screenshots show as sugar-refinery land. Mount Kalaga National Park: forested, elevated wilderness that breaks up Florida’s flatness.

Port Gellhorn, an industrial region of Leonida, an official Grand Theft Auto VI screenshot
Port Gellhorn: working docks, storage tanks and Gulf-coast industry, the same state as Vice City's pastel beachfront, and about as far from it as Leonida gets. Image credit: Rockstar Games

A note on method: other names circulate online (“Hamlet,” “Kelly County,” and more) sourced from leaked footage and fan mapping projects, not from Rockstar. They may well be real, but we list them as unofficial until Rockstar says otherwise. Every new region name, the day it’s confirmed, lands in our everything-we-know log.

Map size vs GTA 5 and RDR2

Rockstar has not announced Leonida’s size, so every number you’ve seen is community detective work: measuring trailer footage against known landmarks, scaling map art, timing traversal shots. That work is genuinely impressive, but it’s why estimates vary. Most analyses cluster around 1.5 to 2 times GTA 5’s roughly 75 km² of land, landing Leonida somewhere near 125-160 km²; a few push toward 2.5×. Any of those would make it the largest world Rockstar has ever built, comfortably ahead of both GTA 5 and RDR2.

The more defensible claim than raw area is density: one continuous state with a major city, a second town, an island archipelago, wetlands, and highlands (plus that reported interior count) suggests Rockstar is spending its next-gen budget on how much the world does per square kilometer, not just how far it stretches. We’ll replace every estimate on this page with official figures the day they exist.

Downtown Vice City at night seen from above, an official Grand Theft Auto VI screenshot
Downtown Vice City after dark, from above. The argument for Leonida is density like this rather than raw square kilometres, and the square kilometres are still unannounced. Image credit: Rockstar Games

Will the map expand after launch?

History says: don’t expect the base map to grow. GTA 5’s world never expanded in twelve years: what did happen is GTA Online adding self-contained destinations, most famously the island of Cayo Perico in 2020. If GTA 6 follows the pattern, Leonida ships complete, and any new landmass arrives later as separate, likely online-focused destinations. Rockstar has said nothing official about post-launch map plans; this is precedent, not promise.

At launch, every district, landmark, and collectible in Leonida goes into your free 100% checklist: track your exploration of the whole state, no account needed.

FAQ

Is the GTA 6 map bigger than GTA 5? Almost certainly, but by an unconfirmed margin. Rockstar hasn’t announced the size; community estimates cluster around 1.5-2× GTA 5’s land, some higher. Every figure is an estimate until Rockstar publishes the map: this page updates the day it does.

Is the GTA 6 map based on Florida? Yes. Leonida is Rockstar’s fictional Florida, as San Andreas is its California. Vice City stands in for modern Miami, the Keys for the Florida Keys, Grassrivers for the Everglades.

Are the Keys in GTA 6? Yes, officially. The Leonida Keys are one of the six named regions: a tropical island chain south of the mainland, with boats and expanded underwater areas set to play a real role.

SixManual is an unofficial fan resource, not affiliated with Rockstar Games or Take-Two Interactive.

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